D3.js - Timer API
D3.js - Timer API
Section titled “D3.js - Timer API”The D3 Timer API module (d3-timer) is used for managing animations and other time-based tasks. It leverages the browser’s requestAnimationFrame API for efficient, synchronized animations that perform well and conserve resources when the page is not active.
Understanding requestAnimationFrame
Section titled “Understanding requestAnimationFrame”window.requestAnimationFrame() is a browser method that tells the browser you wish to perform an animation. It requests that the browser schedule a repaint of the window for the next animation frame. The browser calls your specified callback function to update the animation before the next repaint. D3’s timer module provides a higher-level interface to this mechanism.
Configuring Timers
Section titled “Configuring Timers”If you’re using the full D3 bundle, the timer API is included. For modular use, you would import d3-timer.
<html> <head> <script src="https://d3js.org/d3.v7.min.js"></script> </head> <body> <script> // Example: A simple timer const myTimer = d3.timer(function(elapsed) { console.log("Elapsed time:", elapsed, "ms"); if (elapsed > 2000) { myTimer.stop(); // Stop the timer after 2 seconds console.log("Timer stopped."); } }); </script> </body></html>In a modular environment:
import { timer, now, timeout, interval } from 'd3-timer';Timer API Methods
Section titled “Timer API Methods”The d3-timer module provides the following key methods:
d3.now()
Section titled “d3.now()”Returns the current time using performance.now() if available, or Date.now() otherwise. This is the high-resolution time used by timers.
d3.timer(callback[, delay[, time]])
Section titled “d3.timer(callback[, delay[, time]])”Schedules a new timer, repeatedly invoking the specified callback function. The callback is passed the elapsed time since the timer started (or since time if specified).
delay(optional, number): An initial delay in milliseconds before the first invocation. Defaults to zero.time(optional, number): The time (fromd3.now()) at which the timer should start. Defaults tod3.now()plus thedelay. The timer continues untiltimer.stop()is called. Returns the timer object.
timer.restart(callback[, delay[, time]])
Section titled “timer.restart(callback[, delay[, time]])”Restarts an existing timer with a new callback and optional delay and time. This is useful for reusing timer objects.
timer.stop()
Section titled “timer.stop()”Stops the timer, preventing subsequent invocations of its callback.
d3.timeout(callback[, delay[, time]])
Section titled “d3.timeout(callback[, delay[, time]])”Similar to d3.timer, but the timer automatically stops after the first invocation of the callback. This is a convenient shorthand for setTimeout behavior using requestAnimationFrame. The callback is passed the elapsed time.
d3.interval(callback[, delay[, time]])
Section titled “d3.interval(callback[, delay[, time]])”Schedules a timer that invokes the callback function repeatedly at a specified delay interval.
delay(optional, number): The interval in milliseconds between invocations. If not specified, the timer behaves liked3.timerand calls on every frame initially. A common use isd3.interval(callback, 1000)to run every second.time(optional, number): The time at which the timer should start. Thecallbackis passed the elapsed time. Returns the timer object.
Example
Section titled “Example”Create an HTML file, let’s call it timer_example.html, and add the following script. This example demonstrates d3.timer, d3.timeout, and d3.interval.
<!DOCTYPE html><html> <head> <title>D3.js Timer API Example</title> <script src="https://d3js.org/d3.v7.min.js"></script> <style> body { font-family: sans-serif; } .log { margin-bottom: 10px; padding: 5px; border: 1px solid #eee; } </style> </head> <body> <h3>D3.js Timer API Demonstration</h3> <div id="output"></div>
<script> const outputDiv = d3.select("#output");
outputDiv.append("p").attr("class", "log").text("Starting d3.timer (stops after 150ms elapsed from its start)"); const continuousTimer = d3.timer(function(elapsed) { outputDiv.append("p").text(`d3.timer: ${elapsed.toFixed(2)} ms`); if (elapsed > 150) { continuousTimer.stop(); outputDiv.append("p").attr("class", "log").text("d3.timer stopped."); } }, 50); // Start after 50ms delay
outputDiv.append("p").attr("class", "log").text("Starting d3.timeout (runs once after 500ms)"); d3.timeout(function(elapsed) { outputDiv.append("p").text(`d3.timeout: Ran after ${elapsed.toFixed(2)} ms`); }, 500);
outputDiv.append("p").attr("class", "log").text("Starting d3.interval (runs every 300ms, 3 times)"); let intervalCount = 0; const repeatingInterval = d3.interval(function(elapsed) { intervalCount++; outputDiv.append("p").text(`d3.interval (call ${intervalCount}): ${elapsed.toFixed(2)} ms`); if (intervalCount >= 3) { repeatingInterval.stop(); outputDiv.append("p").attr("class", "log").text("d3.interval stopped."); } }, 300); // Run every 300ms
</script> </body></html>Open this HTML file in your browser. You will see messages logged to the page as each timer fires and stops, demonstrating their different behaviors. Check the browser’s console for any errors or additional D3 logging if you encounter issues.